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| 1 | +// draws circle pattern |
| 2 | +Shader "UnityLibrary/2D/Patterns/Circles" |
| 3 | +{ |
| 4 | + Properties |
| 5 | + { |
| 6 | + _Color ("Color", Color) = (1,1,1,1) |
| 7 | + _CircleSize("Size", Range(0,1)) = 0.5 |
| 8 | + _Circles("Amount", Range(1,64)) = 8 |
| 9 | + } |
| 10 | + |
| 11 | + SubShader |
| 12 | + { |
| 13 | + Tags { "RenderType"="Opaque" } |
| 14 | + LOD 200 |
| 15 | + |
| 16 | + CGPROGRAM |
| 17 | + #pragma surface surf Standard fullforwardshadows vertex:vert |
| 18 | + #pragma target 3.0 |
| 19 | + |
| 20 | + struct Input |
| 21 | + { |
| 22 | + float2 texcoord : TEXCOORD0; |
| 23 | + }; |
| 24 | + |
| 25 | + sampler2D _MainTex; |
| 26 | + float _Circles; |
| 27 | + float _CircleSize; |
| 28 | + |
| 29 | + half _Glossiness; |
| 30 | + half _Metallic; |
| 31 | + fixed4 _Color; |
| 32 | + |
| 33 | + UNITY_INSTANCING_BUFFER_START(Props) |
| 34 | + UNITY_INSTANCING_BUFFER_END(Props) |
| 35 | + |
| 36 | + // https://thebookofshaders.com/09/ |
| 37 | + float2 tile(float2 _st, float _zoom) |
| 38 | + { |
| 39 | + _st *= _zoom; |
| 40 | + return frac(_st); |
| 41 | + } |
| 42 | + |
| 43 | + // https://thebookofshaders.com/07/ |
| 44 | + float Circle(float2 _st, float _radius) |
| 45 | + { |
| 46 | + float2 dist = _st - float2(0.5, 0.5); |
| 47 | + return 1. - smoothstep(_radius - (_radius * 0.01), _radius + (_radius * 0.01), dot(dist, dist) * 4.0); |
| 48 | + } |
| 49 | + |
| 50 | + void vert(inout appdata_full v, out Input o) |
| 51 | + { |
| 52 | + UNITY_INITIALIZE_OUTPUT(Input, o); |
| 53 | + o.texcoord = v.texcoord; |
| 54 | + } |
| 55 | + |
| 56 | + void surf (Input IN, inout SurfaceOutputStandard o) |
| 57 | + { |
| 58 | + float2 st = IN.texcoord.xy; |
| 59 | + float c = Circle(tile(st, round(_Circles)), _CircleSize); |
| 60 | + o.Albedo = c.rrr* _Color; |
| 61 | + o.Metallic = _Metallic; |
| 62 | + o.Smoothness = _Glossiness; |
| 63 | + o.Alpha = c.r; |
| 64 | + } |
| 65 | + ENDCG |
| 66 | + } |
| 67 | + FallBack "Diffuse" |
| 68 | +} |
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