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| 1 | +# ../weapons/entity.py |
| 2 | + |
| 3 | +"""Provides simplified weapon functionality.""" |
| 4 | + |
| 5 | +# ============================================================================= |
| 6 | +# >> IMPORTS |
| 7 | +# ============================================================================= |
| 8 | +# Source.Python Imports |
| 9 | +# Entities |
| 10 | +from entities.entity import BaseEntity |
| 11 | +from entities.helpers import index_from_inthandle |
| 12 | +# Weapons |
| 13 | +from weapons.manager import weapon_manager |
| 14 | + |
| 15 | + |
| 16 | +# ============================================================================= |
| 17 | +# >> GLOBAL VARIABLES |
| 18 | +# ============================================================================= |
| 19 | +# Add all the global variables to __all__ |
| 20 | +__all__ = ('WeaponEntity', |
| 21 | + ) |
| 22 | + |
| 23 | + |
| 24 | +# ============================================================================= |
| 25 | +# >> CLASSES |
| 26 | +# ============================================================================= |
| 27 | +class WeaponEntity(BaseEntity): |
| 28 | + |
| 29 | + """Allows easy usage of the weapon's attributes.""" |
| 30 | + |
| 31 | + # ========================================================================= |
| 32 | + # >> AMMO |
| 33 | + # ========================================================================= |
| 34 | + def has_ammo(self): |
| 35 | + """Return whether or not the weapon has ammo.""" |
| 36 | + return weapon_manager[self.classname].ammoprop is not None |
| 37 | + |
| 38 | + def get_ammo(self): |
| 39 | + """Return the amount of ammo the player has for the given weapon.""" |
| 40 | + # Do we have a valid ammoprop? |
| 41 | + if not self.has_ammo(): |
| 42 | + raise ValueError( |
| 43 | + 'Unable to get ammoprop for {0}'.format(self.classname)) |
| 44 | + |
| 45 | + # Get the index of the owner |
| 46 | + index = index_from_inthandle(self.owner) |
| 47 | + |
| 48 | + # Get the owner's entity instance |
| 49 | + player = BaseEntity(index) |
| 50 | + |
| 51 | + # Get the weapon |
| 52 | + weapon = weapon_manager[self.classname] |
| 53 | + |
| 54 | + # Return the ammo |
| 55 | + return player.get_property_int( |
| 56 | + 'localdata.' + weapon_manager.ammoprop + '%03d' % weapon.ammoprop) |
| 57 | + |
| 58 | + def set_ammo(self, value): |
| 59 | + """Set the player's ammo property for the given weapon.""" |
| 60 | + # Do we have a valid ammoprop? |
| 61 | + if not self.has_ammo(): |
| 62 | + raise ValueError( |
| 63 | + 'Unable to set ammoprop for {0}'.format(self.classname)) |
| 64 | + |
| 65 | + # Get the index of the owner |
| 66 | + index = index_from_inthandle(self.owner) |
| 67 | + |
| 68 | + # Get the owner's entity instance |
| 69 | + player = BaseEntity(index) |
| 70 | + |
| 71 | + # Get the weapon |
| 72 | + weapon = weapon_manager[self.classname] |
| 73 | + |
| 74 | + # Set the ammo |
| 75 | + player.set_property_int( |
| 76 | + 'localdata.' + weapon_manager.ammoprop + '%03d' % weapon.ammoprop, |
| 77 | + value) |
| 78 | + |
| 79 | + # Set the "ammo" property methods |
| 80 | + ammo = property( |
| 81 | + get_ammo, set_ammo, |
| 82 | + doc="""Property to get/set the weapon's ammo.""") |
| 83 | + |
| 84 | + # ========================================================================= |
| 85 | + # >> CLIP |
| 86 | + # ========================================================================= |
| 87 | + def get_clip(self): |
| 88 | + """ |
| 89 | + Return the amount of ammo in the primary clip for the given weapon. |
| 90 | + """ |
| 91 | + return self.get_property_int('m_iClip1') |
| 92 | + |
| 93 | + def set_clip(self, value): |
| 94 | + """Set the player's primary clip value for the given weapon.""" |
| 95 | + self.set_property_int('m_iClip1', value) |
| 96 | + |
| 97 | + # Set the "clip" property methods |
| 98 | + clip = property( |
| 99 | + get_clip, set_clip, |
| 100 | + doc="""Property to get/set the weapon's primary clip.""") |
| 101 | + |
| 102 | + def get_clip2(self): |
| 103 | + """ |
| 104 | + Return the amount of ammo in the secondary clip for the given weapon. |
| 105 | + """ |
| 106 | + return self.get_property_int('m_iClip2') |
| 107 | + |
| 108 | + def set_clip2(self, value): |
| 109 | + """Set the player's secondary clip value for the given weapon.""" |
| 110 | + self.set_property_int('m_iClip2', value) |
| 111 | + |
| 112 | + # Set the "clip2" property methods |
| 113 | + clip2 = property( |
| 114 | + get_clip2, set_clip2, |
| 115 | + doc="""Property to get/set the weapon's secondary clip.""") |
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