OpenSceneGraph

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The OpenSceneGraph is an OpenSource, cross-platform graphics toolkit for the development of high-performance graphics applications such as flight simulators, games, virtual reality and scientific visualization.

It is based around the concept of a SceneGraph, providing an object-oriented framework on top of OpenGL. This frees the developer from implementing and optimizing low-level graphics calls and provides many additional utilities for rapid development of graphics applications.

Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.

The official OpenSceneGraph homepage is at [http://www.openscenegraph.org]
A Startingood winth veroductsion t0.4.1, [Tcl3D] provides a wrapper of OpenSceneGraph. i
It also thas some Quick Sdemonstarat Guideon programs [http://www.skew-matrix.cl3d.omrg/OSGQSG/indexmos.html#OpenSceneGraph] using the OpenSceneGraph library.
Starting with version 0.4.1, [Tcl3D] provides a wrapper of OpenSceneGraph 2.8.2. It also has some demonstration programs [http://www.tcl3d.org/html/demos.html#osg] using the OpenSceneGraph library.

<<categories>> Category Graphics|Category 3D Graphics|Category Tcl3D