From the course: Blender 3.0 Vintage Car Creation
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Working on the rear fender - Blender Tutorial
From the course: Blender 3.0 Vintage Car Creation
Working on the rear fender
- [Instructor] Well now that we're here, that we've kind of built out everything around this rear fender, I think I can see a path forward. And instead of actually extruding this edge out and down, I think what I need to do is duplicate this edge, bring it down around the tire well, get it in shape first and then connect it up with the top of the fender. Now, one thing I should probably take a look at, let me press Alt and click this edge to select it and I'm going to turn off the subdivision surface view here in the 3D view. One thing I need to keep in mind is that this here, is actually this up here, right? So these points here, I think, need to go up a little bit more. Let me press Control+Alt+Q so I can see them all so I can select them a little easier. And let me zoom in here. Let me move this over to this area right here. I'll bring this up. Just some rearranging of the windows here. And maybe I should…
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Contents
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Beginning the modeling9m 44s
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(Locked)
Modeling the hood9m 46s
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(Locked)
Extruding the hood vent12m 43s
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(Locked)
Using the Shrinkwrap modifier for smoothing5m 30s
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(Locked)
Beginning the front fender8m 30s
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(Locked)
Continuing the fender12m 31s
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(Locked)
Beginning the side of the car10m 31s
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(Locked)
Continuing with the side9m 26s
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(Locked)
Connecting the fender and hood11m 43s
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(Locked)
Extending the hood to the cab7m 38s
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(Locked)
Beginning the back of the car7m 57s
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(Locked)
Starting the rear fender12m
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(Locked)
Working on the rear fender9m 54s
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(Locked)
Finishing the back10m 59s
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(Locked)
Creating the exterior panels12m 24s
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(Locked)
Conforming the front panels7m
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(Locked)
Finishing the panels6m 30s
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