From the course: Moving from Blender to Maya: Learn a Layered Animation Workflow
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Animating a flip
From the course: Moving from Blender to Maya: Learn a Layered Animation Workflow
Animating a flip
(upbeat music) - Meet the ball. This character is a stand-in for the character we've been working with so far. Now, when it comes to these complex animations, there's a lot of controls, there's a lot of body parts, there's a lot of just stuff happening at once. And as you saw from the last lesson, it can be a lot to look at and just to see all this stuff moving around can be very distracting. Sometimes it can be easier to just do what I call geometry blocking, where you take a piece of geometry and you have it do the action instead. So, here I've actually animated just the up and the down and the rotation of a sphere. This gives the rough idea of what's supposed to be happening. Now, on the top, I dunno if I pointed this out before, this is my actual camera view. If I go like this, it's like my camera right there. You can see that I actually have my camera following the character. So, from the perspective of the camera that matters, it stays kind of in the same screen space and from…