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Should have made class variables private. A little bit more documenta… #47

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Aug 6, 2020
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7 changes: 4 additions & 3 deletions Assets/Scripts/2D/Colliders/ScreenEdgeColliders.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,9 +11,9 @@ namespace UnityLibrary
{
public class ScreenEdgeColliders : MonoBehaviour
{
Camera cam;
EdgeCollider2D edge;
Vector2[] edgePoints;
private Camera cam;
private EdgeCollider2D edge;
private Vector2[] edgePoints;

void Awake()
{
Expand All @@ -31,6 +31,7 @@ void Awake()
}

//Use this if you're okay with using the global fields and code in Awake() (more efficient)
//You can just ignore/delete StandaloneAddCollider() if thats the case
void AddCollider()
{
//Vector2's for the corners of the screen
Expand Down