Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What?
Triangle2D class with extensions for Vector2 that it relies on (to rotate a 2D vector about an arbitrary origin)
Why?
Checking 2D triangle collision in Unity typically requires a polygon collider. For example, if you want to detect an object with an entity's field of view. This is performance inefficient. Using this class lets you run that kind of collision detection without actually using any colliders.
How?
Basic arithmetic