Dijkstra algorithm with binary grid #8802
Merged
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This script implements the Dijkstra algorithm on a binary grid. The input grid (matrix) consists of 0s and 1s, where 1 represents a walkable node and 0 represents an obstacle. The algorithm finds the shortest path from a start node to a destination node. The diagonal movement can be allowed or disallowed.
This version of the Dijkstra algorithm can be usefull in video game development or in special machine movement.