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Insights: mrdoob/three.js
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1 Release published by 1 person
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r179
published
Aug 2, 2025
24 Pull requests merged by 9 people
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Rename reversed depth buffer example
#31563 merged
Aug 4, 2025 -
TSL: Improve warnings (2)
#31562 merged
Aug 4, 2025 -
Update github/codeql-action digest to 51f7732
#31561 merged
Aug 3, 2025 -
TSL: Align API of blur filters.
#31557 merged
Aug 3, 2025 -
TSL: Add
boxBlur()
.#31556 merged
Aug 2, 2025 -
TSL: Improve
Fn()
warning if not invoked.#31552 merged
Aug 2, 2025 -
TSL: Add AA-samples parameter to reflector-node
#31542 merged
Aug 2, 2025 -
WebGPURenderer: Fix MSAA using mipmap levels
#31544 merged
Aug 2, 2025 -
Core: Remove deprecated code.
#31555 merged
Aug 2, 2025 -
DepthOfFieldNode: Restore near-field blur strength.
#31554 merged
Aug 2, 2025 -
DepthOfFieldNode: New implementation.
#31547 merged
Aug 2, 2025 -
TSL: Add missing
label()
rename#31546 merged
Aug 2, 2025 -
Explicitly set
VideoTexture#colorSpace
toSRGBColorSpace
#31534 merged
Jul 31, 2025 -
Node: Clarify Usage of Setup in Function Declaration
#31535 merged
Jul 31, 2025 -
RawTexture: Rename to
ExternalTexture
.#31543 merged
Jul 31, 2025 -
Improved MaterialX example
#31541 merged
Jul 31, 2025 -
TSL: Fix blocky gaussian blur
#31528 merged
Jul 31, 2025 -
Examples: Improved WebGPU SSR example.
#31539 merged
Jul 31, 2025 -
WebXRManager: Add Raw Camera Access module.
#31487 merged
Jul 30, 2025 -
PointsNodeMaterial: Clarify docs for
sizeNode
.#31529 merged
Jul 30, 2025 -
Examples: Add GUI to
webgpu_loader_materialx.html
#31530 merged
Jul 30, 2025 -
EXRLoader: Set color space to linear-sRGB
#31525 merged
Jul 29, 2025 -
NodeUtils: Ignore private sub properties in
getNodeChildren()
.#31523 merged
Jul 28, 2025 -
WebGPURenderer: Avoid hardcoding color spaces.
#31519 merged
Jul 28, 2025
6 Pull requests opened by 5 people
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TSL: Introduce `uniformFlow()`
#31531 opened
Jul 29, 2025 -
Examples: Improve WebGPU AO example
#31538 opened
Jul 31, 2025 -
Examples: Use epsilon for zoomChanged comparison in OrbitControls
#31545 opened
Aug 1, 2025 -
TSL: Align API of blur filters and deprecated `premultipliedGaussianBlur()`
#31559 opened
Aug 3, 2025 -
Src: Nomenclature clean up
#31564 opened
Aug 4, 2025 -
Removed RGBMLoader
#31566 opened
Aug 4, 2025
9 Issues closed by 3 people
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Unrelated TSL Uniforms linked
#31558 closed
Aug 4, 2025 -
TSL bool: In the external Fn method, it is impossible to determine the boolean value.
#31540 closed
Aug 2, 2025 -
Questions about VideoTexture's new approach
#31533 closed
Aug 1, 2025 -
renderer use SRGBColorSpace and effectComposer use outputpass ,color Brighter than before
#31536 closed
Jul 31, 2025 -
next build fails.
#31537 closed
Jul 31, 2025 -
Loading VideoTexture in WebXR gives camera feed instead of actual video
#26452 closed
Jul 30, 2025 -
Provide Access to WebXR camera feed when `camera-access` feature is enabled.
#26891 closed
Jul 30, 2025 -
When loading the points object in WebGPU, using the PointsNodeMaterial, setting the sizeNode is ineffective.
#31527 closed
Jul 30, 2025 -
OrbitControls: Has screenshot when dragging in firefox.
#31532 closed
Jul 30, 2025
9 Issues opened by 9 people
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Major performance regression in Webgpu volume caustic example from v178 to v179
#31565 opened
Aug 4, 2025 -
TSL conversion error when combining struct, array and .and() boolean chains
#31560 opened
Aug 3, 2025 -
USDZExporter: don't flip texture with canvas
#31553 opened
Aug 2, 2025 -
Improvement to WebGPU Particles Example
#31551 opened
Aug 1, 2025 -
BufferGeometryUtils.mergeVertices example has a hashing bug with minimal tolerance value
#31550 opened
Aug 1, 2025 -
Clarify Intended Usage of getDataFromNode() and getNodeProperties()
#31549 opened
Aug 1, 2025 -
Skeleton.clone() does not properly clone bones
#31548 opened
Aug 1, 2025 -
New Docs: Sidebar Search Filtering?
#31524 opened
Jul 29, 2025 -
Nodes: `getCacheKey()` can't handle cyclic references.
#31522 opened
Jul 28, 2025
70 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Examples: Add Compute Reduction Example
#31378 commented on
Jul 31, 2025 • 3 new comments -
TextGeometry changes and support in editor
#27931 commented on
Aug 1, 2025 • 0 new comments -
WebGLRenderer: Tight morph target packing.
#27768 commented on
Aug 1, 2025 • 0 new comments -
WebGPURenderer: multiple canvas support
#27628 commented on
Aug 1, 2025 • 0 new comments -
RFC: WebGPURenderer prototype single uniform buffer update / pass
#27388 commented on
Aug 1, 2025 • 0 new comments -
LineMaterial: Write line segments with capsule depth
#27353 commented on
Aug 1, 2025 • 0 new comments -
Lights: Add shadowLimit property to PointLightShadow and SpotLightShadow
#27345 commented on
Aug 1, 2025 • 0 new comments -
WebGLRenderer: Support stenciling transmission buffer contents.
#26959 commented on
Aug 1, 2025 • 0 new comments -
Apply fog before tonemapping and encoding
#26857 commented on
Aug 1, 2025 • 0 new comments -
(WIP) KTX2Loader: Add support for u8, f16, and f32 array and cube textures
#26642 commented on
Aug 1, 2025 • 0 new comments -
Add support for skinning >4 bones per vertex with a bone weight texture
#26222 commented on
Aug 1, 2025 • 0 new comments -
Apply fog before tonemapping and encoding
#26208 commented on
Aug 1, 2025 • 0 new comments -
Matrix3: removed .scale(), .rotate(), and .translate()
#24733 commented on
Aug 1, 2025 • 0 new comments -
Create Option to Have Spotlights Use Rectangular Projection
#24589 commented on
Aug 1, 2025 • 0 new comments -
FileLoader: Allow HTTP Range requests
#24580 commented on
Aug 1, 2025 • 0 new comments -
Fix line thresold on line raycast.
#24306 commented on
Aug 1, 2025 • 0 new comments -
added pointer events to HTMLMesh
#24259 commented on
Aug 1, 2025 • 0 new comments -
WebGLRenderer: Add .renderShadowMap().
#23585 commented on
Aug 1, 2025 • 0 new comments -
WebGPURenderer: Introduce dispatchWorkgroupsIndirect
#31488 commented on
Jul 29, 2025 • 0 new comments -
KTX2Loader: Add setTranscoderUrls() for custom transcoder URLs
#31446 commented on
Jul 29, 2025 • 0 new comments -
Examples: Add `DepthSavePass` and depth texture tools
#31360 commented on
Aug 3, 2025 • 0 new comments -
Sort by updated time feature for examples page
#31339 commented on
Aug 3, 2025 • 0 new comments -
Added new DevTools
#30870 commented on
Aug 1, 2025 • 0 new comments -
Docs: Add client-side redirect to new docs.
#30816 commented on
Aug 1, 2025 • 0 new comments -
Editor: Added agent
#30761 commented on
Aug 1, 2025 • 0 new comments -
Examples - Update WebGPU Compute Water
#30440 commented on
Aug 1, 2025 • 0 new comments -
WebGPURenderer: PMREMGenerator - calculate blur weights and parameters once
#29900 commented on
Aug 1, 2025 • 0 new comments -
WebGLRenderer: Allow for copying textures from the canvas, remove copyFramebufferToTexture
#29772 commented on
Aug 1, 2025 • 0 new comments -
WebGPURenderer: Add HDR Support
#29573 commented on
Jul 29, 2025 • 0 new comments -
InstancedPointsNodeMaterial: Add sizeAttenuation
#29491 commented on
Aug 1, 2025 • 0 new comments -
WebGPURenderer: `recycleBuffer()` - reduce buffer creation overhead.
#29341 commented on
Aug 1, 2025 • 0 new comments -
Replace HDR with UltraHDR
#29143 commented on
Aug 1, 2025 • 0 new comments -
BatchedMesh: add support for points
#29030 commented on
Aug 1, 2025 • 0 new comments -
WebGLRenderer: Proof of concept for copying transmission pass, improving rendering performance
#28423 commented on
Aug 1, 2025 • 0 new comments -
RapierPhysics: Rapier physics example Improvement
#28203 commented on
Aug 1, 2025 • 0 new comments -
introduce Impostor and example
#22043 commented on
Aug 1, 2025 • 0 new comments -
Frustum: IntersectsBox function can produce incorrect results
#27756 commented on
Aug 1, 2025 • 0 new comments -
Incorrect normal map with material.side = THREE.DoubleSide + flatShading = true
#26788 commented on
Aug 1, 2025 • 0 new comments -
Scene: Lighting does not work if environment map has dimensions < 64 pixels
#27716 commented on
Aug 1, 2025 • 0 new comments -
USDZLoader: Invalid zip file when parsing usd file
#26171 commented on
Aug 1, 2025 • 0 new comments -
WebGPURenderer: Increase performance
#26673 commented on
Aug 1, 2025 • 0 new comments -
Incorrect normal map with material.side = THREE.BackSide + vertex tangents
#25701 commented on
Aug 1, 2025 • 0 new comments -
MeshPhysicalMaterial should use the thin surface model when thickness is zero
#23448 commented on
Aug 1, 2025 • 0 new comments -
HTMLMesh: hover on button elements in VR
#25927 commented on
Aug 1, 2025 • 0 new comments -
Animation jump when timeScale changes sign in the first loop when using LoopPingPong mode
#19151 commented on
Aug 1, 2025 • 0 new comments -
Require media licenses
#23089 commented on
Aug 1, 2025 • 0 new comments -
Light Probe interpolation using Tetrahedral Tesselations
#16228 commented on
Aug 1, 2025 • 0 new comments -
feature request: transform origin (or "pivot point")
#15965 commented on
Aug 1, 2025 • 0 new comments -
Scene: background, fog and shadow.
#17420 commented on
Aug 1, 2025 • 0 new comments -
EXRLoader: `deepscanline`, `deepImageState` and `idmanifest`
#28055 commented on
Aug 1, 2025 • 0 new comments -
Rename `WebGPURenderer` to `Renderer`.
#31381 commented on
Jul 29, 2025 • 0 new comments -
New TSL doc
#29829 commented on
Jul 29, 2025 • 0 new comments -
TSL Compute: Multiple ComputeNodes with the same shader affect only the first reference to buffers in WebGL mode
#31521 commented on
Jul 28, 2025 • 0 new comments -
Object3D: Added rotateAroundWorldAxis()
#21813 commented on
Aug 1, 2025 • 0 new comments -
WebGLRenderer: add copyFramebufferToTexture3D()
#21734 commented on
Aug 1, 2025 • 0 new comments -
Editor: Project assets management
#21369 commented on
Aug 1, 2025 • 0 new comments -
Camera: Added fovMode
#19619 commented on
Aug 1, 2025 • 0 new comments -
Group RenderOrder 1: Add RenderGroupItems to WebGLRenderLists
#19526 commented on
Aug 1, 2025 • 0 new comments -
Make layers apply recursively
#19012 commented on
Aug 1, 2025 • 0 new comments -
Suggestion: Default group render order to not overwrite existing group order
#18176 commented on
Aug 1, 2025 • 0 new comments -
Add Shadows for Transparent Objects
#15999 commented on
Aug 1, 2025 • 0 new comments -
Multiplicative operator precedence in TSL Transpiler
#31513 commented on
Aug 4, 2025 • 0 new comments -
TSL Roadmap
#30849 commented on
Aug 3, 2025 • 0 new comments -
KTX2Loader: Improve transcoder target format selection
#29745 commented on
Aug 1, 2025 • 0 new comments -
WebGPURenderer: Images with color-specific metadata produces different results in both backends.
#31132 commented on
Aug 1, 2025 • 0 new comments -
Support for WebGPU Compatibility Mode
#30725 commented on
Aug 1, 2025 • 0 new comments -
Playground: adding a texture and using it as "normal" slot input results in exceptions
#29650 commented on
Aug 1, 2025 • 0 new comments -
WebGPURenderer: Concurrency issue.
#29497 commented on
Aug 1, 2025 • 0 new comments -
WebGPURenderer with WebGPU Backend: Clear color is not set correctly
#29337 commented on
Aug 1, 2025 • 0 new comments -
Raycaster.setFromCamera: Position the ray origin at near plane rather than camera origin
#28026 commented on
Aug 1, 2025 • 0 new comments